And bar 3 you have to one shot since you don't have Boyle skill so you'll die from virus unless you kill.Group Units Group Units this Character is in:įirst page under characters is where the unit information is. But you're still gonna be one shotting 2nd bar. KR and global are behind both TW and JP in terms of progression, and we have a playerbase for KR/Global/JP in the discord with our own channels, translations and news. Bar 2 skill your Boyle to remove your virus and again you'll have a mostly red and blue board but now the preemptive attack of lower heart rates will let some heart drop. Subreddit for the puzzle RPG mobile game Crash Fever This is mainly for the Global App Version, but we also accept discussion of KR version, TW version and JP version. So you basically have 1 tap board clears with tons of falling cp that boost your attack. So for 3 turns you'll only have blue panels, reds, and Einstein and party cp falling and you got multichain for one of the 2 colors. And with Einstein skill yellows permanently drop as her cp. Skill Foucault and for 3 turns you'll have red or blue multi chain and either greens or reds drop as cp or their corresponding color. Stall 4 turns by pushing Gilles health past 50% so on the 4th turn you'll have Foucault skill ready, Boyle skill ready in 1 turn, and you won't get attacked by Gilles and have 2 turns of no hearts. With this you can cure the instant kill virus on 1st bar. How this team works is because Boyle skill is 5 cd and it cures virus, you get -3 cd from either cardano or Hatter Belial and a -2 cd from Einstein skill. If you're looking for a fast cheese team comp I've got one for you.īoyle 6*, Hatter Belial 60 bug or Cardano 20 bug, Foucault or NY Foucault (NY version is preferred), and Einstein. If this quest seems difficult or tedious and rng, it's because it kind of is. The 1 red cbp drop on her turn is nice for a bit extra taps and the 15k barrier allows you to tank 1 or 2 hits which is extremely helpful for 1st bar. Summer Swan: Vaccine, has a strong supportive 1 turn nuke skill by giving you +2 taps, a board half of hearts for emergency healing and half of cp for some nice damage, and a 3 color board all for 1 turn on a 6 cd. Turn 5: 20.5k damage and cross shaped junk. Turn 4: 18.5k damage and converts blues and yellow to junk Turn 3: 16k damage and absorbs greens and reds for attack up Turn 2: 14k damage and absorbs blue and yellows for def up Same as bar 1 and 2, use a skill to raise heart panel rates to get hearts to drop again Preemptive Attack: Null Ailments, 99% gravity, instant kill virus, and instant kill in 6 turns Turn 5: 22k damage, junk cross, 1 turn chance junk drops Turn 4: 20k damage, green cross, 1 turn green rate up Turn 3: 18k damage, junk cross, and red rate up 1 turn Turn 2: 16k damage, cross shaped yellow panels, and 1 turn yellow panel rate up. Turn 1: 14k damage, cross shaped Junk, and 1 turn blue panel rate up. To override the heart rate down use a skill that increases heart rate up Preemptive attack: Null all ailments, inflicts instant kill virus, 5 turn heart panel rate down, and instant kill in 6 turns Use this threshold as an advantage if you need a turn to stall but can't survive another attack. When reaching 50% up it will always make hearts stop for 2 turns instead of attacking again. When Gilles health reach 50%: 2 turns hearts does not appear. Whether its a tough workout, an illness, or a crash, your body needs rest to recover from stress and build back up to full strength. Turn 5 and up: Repeat the cycle again starting from turn 1
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